Cyberpunk 2077

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shadow
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Re: Cyberpunk 2077

Post by shadow »

Heh, still crashing and glitching here and there but at least it takes a while to do it.
Good ol USA, where you worry more about being killed by the police than anyone else...but that could happen too.
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powerarmour
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Re: Cyberpunk 2077

Post by powerarmour »

shadow wrote: Mon Dec 28, 2020 1:18 pm On a side note, putting my ram settings back on Auto from DOCP fixed the crashing I think. Right on.
Not sure why you'd do that for one game, if your system is stable otherwise with DOCP/XMP it's stable.

The game just needs patching up, that's all.
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shadow
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Re: Cyberpunk 2077

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powerarmour wrote: Tue Dec 29, 2020 1:38 pm Not sure why you'd do that for one game, if your system is stable otherwise with DOCP/XMP it's stable.

The game just needs patching up, that's all.
There's stable and there's stable in high end gaming. I think putting it down to 100hz helped more. I'm obviously not getting framerates above that anyway. Didn't crash at all since, but we'll see down the road.

The criticism of this game I'll very much agree with is the AI and challenge level need work. The AI will glitch out during a mission more than it should.

Otherwise though, 99% of the time it's working great and I love the game.
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powerarmour
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Re: Cyberpunk 2077

Post by powerarmour »

shadow wrote: Tue Dec 29, 2020 2:16 pm There's stable and there's stable in high end gaming.
I disagree, games are generally poor stability tests, they just don't push a system like synthetic benchmarks or the power virus tests like Prime95 and Furmark etc.

And to test memory stability, just use Memtest86 because it's standalone and outside of any Windows/Driver environment and if it's stable with that, it's memory stable.

Image

And if you can't wait 40+ mins for a full pass, just run the Hammer Test (Test 13), that'll find out if you have any dodgy sticks. 8)
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jpr
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Re: Cyberpunk 2077

Post by jpr »

I'll wait for more patches to start playing "for real" - for now I think I'll just explore and look around.
I'll have to start a new game anyway - I forgot to customise my genitals #-o :lol:
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Re: Cyberpunk 2077

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shadow
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Re: Cyberpunk 2077

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Random gang war broke out....then I shot the winners. hahaha
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Re: Cyberpunk 2077

Post by shadow »

First time I've seen a DX12 game that really looked like it absolutely needed it. This game has an insane amount of stuff on screen at times.

Sucks to be on old machines I guess.
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impar
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Re: Cyberpunk 2077

Post by impar »

Greetings!
Cyberpunk 2077 has lost 79% of its Steam players since launch
Three times faster than The Witcher 3

https://www.techspot.com/news/88170-cyb ... since.html
SP and no more holidays...
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This war is nothing but graphs of production intersecting...
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jpr
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Re: Cyberpunk 2077

Post by jpr »

People might be waiting for the annouced January and February big patches - I know I am, playing only very casually (and looking for puddles to admire the ray tracing :mrgreen: ).
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