The Butterfly Effect is a complex short movie rendered in realtime (Direct3D 11) via the Unity 4 engine:
The Butterfly Effect is a collaborative project between Unity Technologies Stockholm office, two-time Academy Award winning creators of Gorillaz visuals Passion Pictures, and Nvidia to push Unity to new levels of technological advancement. The goal, through the creation of a high-quality real-time rendered short, was to take many techniques and workflows used to create hollywood blockbusters and apply them to Unity in ways that would benefit the entire Unity community.
The Unity Platform Gets Even More Impressive With Version 4.0
Version 4.0 of the Unity platform is available for purchase and download today. This is important, because eventually every game not made with the Unreal Engine will be made with Unity. I am only exaggerating a little bit.
Want to see just how powerful Unity is? Check out The Butterfly Effect, a short film by Passion Pictures rendered in real time using the engine. It's mind-blowing.
The Unity Engine is the world's most widely used real-time 3D development platform, and today Unity 2018.1 is now available. The unity engine has been used to make some incredible games, as well as some incredibly terrible asset-flips. DSOGaming has a list of highlights from the latest update, including Scriptable Render Pipelines, Entity Component System (ECS) and the C# Job System, as well as many new features.
Improbable snubs Unity, partners with Epic for $25M “open engine” fund [Updated]
Unity says ToS change doesn't actually imperil SpatialOS games.
Since its open beta release in 2017 (in partnership with Google), SpatialOS has allowed developers to easily integrate mass-scale multiplayer into their games by running a persistent version of the game in the cloud. But Improbable now says that a recent change in Unity's terms of service means the SpatialOS is essentially blocked from working with the Unity Engine.
[Update 3, 10 pm ET: Unreal Engine maker Epic Games and Improbable have teamed up to announce a $25 million fund that they say will "assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today... [to] transition to more open engines, services, and ecosystems." The money for this fund will be drawn from "Unreal Dev Grants, Improbable developer assistance funds, and Epic Games store funding" among other sources, Epic said.
... https://arstechnica.com/gaming/2019/01/ ... s-illegal/