Unreal Engine 4

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impar
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Re: Unreal Engine 4

Post by impar » Mon Jul 30, 2018 8:15 pm

Greetings!
Unreal Envisioned Through Unreal 4 Eyes

It has only been a few months since we got reminded of Unreal's 20th birthday. If you missed out on the freebie, you can still grab it for $10. There are some folks that are making an effort to bring the old favorite, albeit somewhat reimagined, in Unreal Engine 4. Looks a bit shaky to me, but also a very good start.



https://www.hardocp.com/news/2018/07/30 ... ugh_4_eyes
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Re: Unreal Engine 4

Post by impar » Fri Jan 18, 2019 12:44 am

Greetings!

The guys developing MW5 on whether keep using CryEngine (MWO engine) or switching to Unreal:
Russ Bullock Interview: MechWarrior 5's Development & Features
...
And how did the engine switch to Unreal come into play?

Russ: Yeah, well, I mean when we decided we were going to make it, we started to think about what we make it in. And we considered, you know, we took a look at the very newest version of CryEngine at that time. I think they jumped ahead and call themselves CryEngine 5 or something like that. We looked at that. And we were looking at Unreal. And really the assessment was like, “Well, we're going to have to, if we’re going to do this, we need to be able to leverage as much of all these years of MechWarrior Online line development as possible.” And so, naturally you might think, well that would also include just using the exact same engine, and code base, and everything. But we also knew some of those things we had to accomplish in order for MechWarrior 5 to be what it needed to be. And we did investigate a code assessment of building off of MechWarrior Online and CryEngine technology. Or, versus just starting over with Unreal. And we still found that we could get done, have a better game, and get it done faster. Starting with Unreal than continue on with CryEngine. It's just the tool chain and the development processes was that much faster and better.
...
https://screenrant.com/russ-bullock-int ... warrior-5/
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Re: Unreal Engine 4

Post by powerarmour » Fri Jan 18, 2019 1:00 am

Playing Hellblade made me appreciate UE4, I don't understand why you wouldn't want to build games with this engine tbh.
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Re: Unreal Engine 4

Post by impar » Thu Feb 14, 2019 11:44 am

Greetings!
Unreal Engine 4.22 gets DirectX Raytracing support

https://www.bit-tech.net/news/gaming/pc ... support/1/
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Re: Unreal Engine 4

Post by impar » Fri Mar 22, 2019 11:27 am

Greetings!
Unreal Engine is Getting Destructable Environment Support



https://www.hardocp.com/news/2019/03/21 ... t_support/
Wondering if MW5 would support this... :-k
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Re: Unreal Engine 4

Post by powerarmour » Sun Apr 07, 2019 10:40 pm

Amazing.

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Re: Unreal Engine 4

Post by impar » Wed Sep 11, 2019 10:20 am

Greetings!
Unreal Engine 4.23 adds Chaos, improves ray tracing



https://www.bit-tech.net/news/gaming/un ... tracing/1/
If MW5 can make use of this... :D
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Re: Unreal Engine 4

Post by impar » Sat Oct 19, 2019 9:28 pm

Greetings!

UE4 - Storm test (with sound)

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Re: Unreal Engine 4

Post by shadow » Sat Oct 19, 2019 11:14 pm

Cool. Put that alongside Dolby Atmos and it'd be pretty sweet.
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