Unreal Engine 4

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impar
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Re: Unreal Engine 4

Post by impar » Sun Mar 03, 2013 10:51 pm

Greetings!
This is What the Unreal Engine 4 Can Do For Skeletons, Fedoras, and a Game That’s $300,000 Short



http://kotaku.com/5987890/this-is-what- ... 0000-short
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Re: Unreal Engine 4

Post by powerarmour » Fri Mar 29, 2013 4:29 pm

New demo :-

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Re: Unreal Engine 4

Post by impar » Sun Mar 31, 2013 7:29 pm

Greetings!

Nice! :)

PS:
Unreal Engine 4 to support HTML 5, will be 'end of drivers'

For one, the engine will be scalable to mobile and web development, including HTML5, a marked change from UE3. "It marks the end of drivers, installation, all the other weird quirks of legacy game development," Epic's Tim Sweeney told Gamasutra. "Now you can have world-class graphics in any web browser--for games, tools, whatever. And it's not done through any quirky language like Javascript, either. We're doing pure C++ code, the same code we run on all other platforms, and it's just being cross-compiled into HTML5 and Javascript for the web environment."

Sweeney also noted that the ability to create a game that runs in-browser could be an "area of future tension," as standards-compliant browsers will take away the need for walled storefronts.

http://www.shacknews.com/article/78492/ ... ne-4-tools
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Re: Unreal Engine 4

Post by powerarmour » Wed Apr 03, 2013 9:00 pm

Unreal Engine 4: Elemental - PlayStation 4 vs. PC Comparison :-



The PC version obviously looks better, but it's not a complete night and day difference...

If that's a raw and dirty port, imagine what the PS4 could kick out once it's fully optimized... :wink:
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Re: Unreal Engine 4

Post by powerarmour » Thu Apr 04, 2013 8:36 am

Here's what one of the Unreal Engine developers said about the demo comparison :-
Hello. I'm one of the engineers that worked on this demo.

The biggest changes actually came from the merging of two separate cinematics, the original Elemental and the extended Elemental we showed at PS4's launch event. Each had different sun directions and required some compromises to join them. This resulted in some major lighting differences that aren't platform related but were due to it being a joined cinematic. Another effect, in the original you could see the mountains through the door where in the merged one we made the view through the door white since the mountains outside were no longer the same. Same deal with the mountain fly by. The old mountain range doesn't exist in the new one. These changes from the merge make direct comparisons somewhat inaccurate.

Feature wise most everything is the same, AA resolution, meshes, textures (PS4 has tons of memory), DOF (I assure you both use the same Bokeh DOF, not sure why that one shot has different focal range), motion blur.

Biggest differences are SVOGI has been replaced with a more efficient GI solution, a slight scale down in the number of particles for some FX, and tessellation is broken on ps4 in the current build which the lava used for displacement. We will fix the tessellation in the future.
http://www.eurogamer.net/profiles/briankaris/comments

So, not necessarily the fault of the PS4, they changed the way UE4 does particles and the tessellation is broken... :-k
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Re: Unreal Engine 4

Post by powerarmour » Thu May 01, 2014 11:32 am

UE4 breathes new life into BioShock, Deus Ex scenes :-

http://techreport.com/news/26390/ue4-br ... -ex-scenes

Beautiful! =D>
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Re: Unreal Engine 4

Post by TedTS » Thu May 01, 2014 12:30 pm

Yes it is 8-O :sweet:
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Re: Unreal Engine 4

Post by impar » Sat Sep 06, 2014 10:06 am

Greetings!
Epic makes Unreal Engine 4 free for schools
Removes $19/month fee for universities after considering decision "in hindsight."

http://arstechnica.com/gaming/2014/09/e ... -students/
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Re: Unreal Engine 4

Post by impar » Wed Jan 28, 2015 10:27 am

Greetings!
Unreal Engine 4 demo blurs line between rendered and reality



http://techreport.com/news/27731/unreal ... nd-reality
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Re: Unreal Engine 4

Post by impar » Sun Mar 01, 2015 10:45 pm

Greetings!

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