Articles about Gaming - Industry and Anecdotes

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Re: Articles about Gaming - Industry and Anecdotes

Post by thegrommit » Sat Apr 13, 2019 1:37 pm

https://www.polygon.com/2019/4/9/182951 ... nt-bioware
Ray [Muzyka]’s a big believer in heavy, heavy front-load on design. You make all your decisions there. Once you have your design doc locked, then it’s a death march, and you get the damn game done.”

KotOR’s development closely followed Muzyka’s plan-then-create strategy. “I don’t think there were any real tough decisions we had to make in terms of what was gonna be part of the game and what wasn’t,” Gallagher said.
Amusing given the reports of what happened with Anthem.
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Wed Apr 17, 2019 11:10 am

Greetings!
Epic vs. Steam: the console war reimagined on the PC
Fortnite put Epic on top of the world, but now it wants to challenge Valve for the crown

There’s a war brewing in the video game industry, and it’s getting uglier by the day. Steam, the longtime leading digital distributor for the PC platform, is facing a significant challenge from an equally large and powerful player: Fortnite creator Epic Games, which launched its own PC games store last year. The ensuing competition has morphed into a console war-like debate for a modern generation of players who grew up under the unhindered dominance of Steam, a platform now facing its first real form of competition since it arrived on the scene nearly 15 years ago.

https://www.theverge.com/2019/4/16/1833 ... reimagined
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Thu Apr 18, 2019 11:31 am

Greetings!
Ubisoft is giving away Assassin's Creed Unity in support of Notre-Dame restorations

https://www.neowin.net/news/ubisoft-is- ... storations
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Re: Articles about Gaming - Industry and Anecdotes

Post by thegrommit » Tue Apr 23, 2019 3:38 pm

Keeping live service games like Fortnite updated doesn't sound like fun times:

https://www.polygon.com/2019/4/23/18507 ... epic-games
In a dozen interviews conducted by Polygon over a period of several months, current and former employees say they regularly worked in excess of 70-hour weeks, with some reporting 100-hour weeks. Contract staff in Epic’s quality assurance and customer service departments spoke of a stressful and hostile working environment in which working overtime — while officially voluntary — was an expected service to the company.
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Re: Articles about Gaming - Industry and Anecdotes

Post by Tabajara » Tue Apr 23, 2019 4:09 pm

thegrommit wrote:
Tue Apr 23, 2019 3:38 pm
Keeping live service games like Fortnite updated doesn't sound like fun times:

https://www.polygon.com/2019/4/23/18507 ... epic-games
In a dozen interviews conducted by Polygon over a period of several months, current and former employees say they regularly worked in excess of 70-hour weeks, with some reporting 100-hour weeks. Contract staff in Epic’s quality assurance and customer service departments spoke of a stressful and hostile working environment in which working overtime — while officially voluntary — was an expected service to the company.
And this is the company that is so awash on cash they decided to take on Steam. And said it was because Steam was unfair. I say I like the company that treats its employees better.
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Re: Articles about Gaming - Industry and Anecdotes

Post by thegrommit » Tue Apr 23, 2019 8:32 pm

Tabajara wrote:
Tue Apr 23, 2019 4:09 pm
And this is the company that is so awash on cash they decided to take on Steam. And said it was because Steam was unfair. I say I like the company that treats its employees better.
The development of Half-Life 2 was no different in terms of long hours and aggressive timelines:

https://www.gamespot.com/articles/the-f ... 0-6112889/
The 2003 holiday season was supposed to be a time of great celebration and relaxation for Valve. Half-Life 2 was supposed to be done and on store shelves. But now the employees would return in January and face 20-hour workdays with no clear sense of when the game would be finished.
...
When the team returned to work in January 2004, it had been in crunch mode for almost a year. Worst of all, there was no sign the stressful development period would end anytime soon.
However, it's possible crunch is no longer a problem as Valve haven't announced or shipped any games in quite awhile ;)
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Re: Articles about Gaming - Industry and Anecdotes

Post by Tabajara » Tue Apr 23, 2019 8:43 pm

thegrommit wrote:
Tue Apr 23, 2019 8:32 pm
Tabajara wrote:
Tue Apr 23, 2019 4:09 pm
And this is the company that is so awash on cash they decided to take on Steam. And said it was because Steam was unfair. I say I like the company that treats its employees better.
The development of Half-Life 2 was no different in terms of long hours and aggressive timelines:

https://www.gamespot.com/articles/the-f ... 0-6112889/
The 2003 holiday season was supposed to be a time of great celebration and relaxation for Valve. Half-Life 2 was supposed to be done and on store shelves. But now the employees would return in January and face 20-hour workdays with no clear sense of when the game would be finished.
...
When the team returned to work in January 2004, it had been in crunch mode for almost a year. Worst of all, there was no sign the stressful development period would end anytime soon.
However, it's possible crunch is no longer a problem as Valve haven't announced or shipped any games in quite awhile ;)
This game companies treat their employees so bad... They should unionize. It's like when people worked in sweatshops in the beginning of the 19th century.
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Sat Apr 27, 2019 10:45 am

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Assassin's Creed Unity's recent Steam score jumps up due to giveaway

https://www.neowin.net/news/assassins-c ... o-giveaway
How the Game Boy found a new life through emulation
Emulators are a way to preserve old technology, and they’re a means for keeping games alive

https://www.theverge.com/2019/4/18/1831 ... technology
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Mon Apr 29, 2019 11:01 am

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Did a vigilante ROM leaker go too far to “preserve” a lost Atari ROM?
Long hoarded by collectors, Akka Arrh prototype is now part of MAME.

https://arstechnica.com/gaming/2019/04/ ... it-stolen/
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Fri May 03, 2019 8:43 am

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‘Kinky’ Sci-Fi RPG Subverse Got More Funding Than Star Citizen on Kickstarter

https://wccftech.com/kinky-sci-fi-rpg-s ... r-citizen/
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