Articles about Gaming - Industry and Anecdotes

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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Thu Aug 08, 2019 11:16 am

Greetings!
Psychology Professor Says Videogames Causing Mass Shootings Is About as Conclusive as Bananas Causing Suicide
...
Speaking to the New York Times, Dr. Chris Ferguson (psychology professor at Stetson University) heavily downplayed any possible causation between playing videogames and becoming a mass murderer.
The data on bananas causing suicide is about as conclusive. Literally. The numbers work out about the same.
...
https://wccftech.com/psychology-profess ... g-suicide/
$13,000 NES cartridge found at the bottom of a Safeway sack
Seattle shop brokers surprise sale: "We could've gotten that for, like, 20 bucks."

https://arstechnica.com/gaming/2019/08/ ... eway-sack/
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Re: Articles about Gaming - Industry and Anecdotes

Post by powerarmour » Thu Aug 08, 2019 5:45 pm

impar wrote:
Thu Aug 08, 2019 11:16 am
$13,000 NES cartridge found at the bottom of a Safeway sack
Seattle shop brokers surprise sale: "We could've gotten that for, like, 20 bucks."

https://arstechnica.com/gaming/2019/08/ ... eway-sack/
Amazing, I used to have a copy of Little Samson once, and in the retail box.

Wish I'd kept it!

(I also swapped my mint condition PC Engine GT back in the day for a Japanese SNES... Doh #-o )
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Mon Aug 12, 2019 11:19 am

Greetings!
“Blast processing” in 2019: How an SNES emulator solved overclocking
Byuu's latest bsnes update fixes slowdown without cranking video to super-speed.
...
That brings us to the latest update for storied, accuracy-obsessed SNES emulator bsnes, which adds the ability to overclock the virtual SNES processor. While bsnes is far from the first SNES emulator to allow for simulated overclocking, it does seem to be the first that does so "without any framerate or pitch distortion, and without harming compatibility in 99% of games," as bsnes programmer byuu puts it.
...
https://arstechnica.com/gaming/2019/08/ ... rclocking/
System Shock 2 helped define survival horror — but it’s still in a league of its own

https://www.theverge.com/2019/8/11/2075 ... rospective
FIFA 20 has female managers for the first time
You can play as the boss lady

https://www.polygon.com/2019/8/9/207986 ... ager-women
And, just in time for the new Dune Movie:
The mythical Dune board game, once lost to licensing hell, is coming back
One of the most unique strategy games of all time is being brought back to life by Gale Force 9

https://www.polygon.com/2019/8/9/207977 ... date-price
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Re: Articles about Gaming - Industry and Anecdotes

Post by thegrommit » Mon Aug 12, 2019 5:44 pm

https://www.rockpapershotgun.com/2019/0 ... m-shock-2/
If you read System Shock 2’s patch notes on Steam you might notice something unusual, as I did. In the list of fixes, additions, and technical talk, there’s a note thanking “Le Corbeau” for providing the patch. It’s an official patch that the game’s publishers pushed onto Steam, but reading the note it looked to me like they didn’t know who was updating their game. Can that really be the case?
I remember Le Corbeau's patch for Thief 2 worked well, and it's good to hear their work is getting official recognition.

There's a note that the current publishers have found the original source for System Shock 2 also :sweet:
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Fri Aug 16, 2019 10:49 am

Greetings!
Bubble Bobble Returning with a New Nintendo Switch Game After a Decade-Long Absence



https://wccftech.com/bubble-bobble-4-fr ... do-switch/
How many hours spent on this?
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Re: Articles about Gaming - Industry and Anecdotes

Post by thegrommit » Fri Aug 16, 2019 12:30 pm

Anytime I see someone complain about AAA game budgets, I think they have no idea about how much work goes into them:

https://www.polygon.com/2019/8/15/20806 ... e-volition
Sarah Arellano, who works for Volition, developers of the Saints Row series, had an idea for a scene in a game where a character takes something out of a purse. Simple, right? But as she explains on Twitter, this small scene “caused a shockwave through like six departments.
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Re: Articles about Gaming - Industry and Anecdotes

Post by Tabajara » Fri Aug 16, 2019 12:52 pm

thegrommit wrote:
Fri Aug 16, 2019 12:30 pm
Anytime I see someone complain about AAA game budgets, I think they have no idea about how much work goes into them:

https://www.polygon.com/2019/8/15/20806 ... e-volition
Sarah Arellano, who works for Volition, developers of the Saints Row series, had an idea for a scene in a game where a character takes something out of a purse. Simple, right? But as she explains on Twitter, this small scene “caused a shockwave through like six departments.
Those repercussions seem kind of obvious to me... Anyone that knows a bit about computer animation knows an asset can't come out of nowhere just for the character to use and vanish afterwards. If it's a purse, it has the additional problem of being with the character the whole time, and an animation will have to be created to retrieve and restore items to the purse.
Come put your overclock into good use at the nforcersHQ [email protected] team! :sweet:

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Re: Articles about Gaming - Industry and Anecdotes

Post by thegrommit » Fri Aug 16, 2019 1:20 pm

Tabajara wrote:
Fri Aug 16, 2019 12:52 pm
thegrommit wrote:
Fri Aug 16, 2019 12:30 pm
Anytime I see someone complain about AAA game budgets, I think they have no idea about how much work goes into them:

https://www.polygon.com/2019/8/15/20806 ... e-volition
Sarah Arellano, who works for Volition, developers of the Saints Row series, had an idea for a scene in a game where a character takes something out of a purse. Simple, right? But as she explains on Twitter, this small scene “caused a shockwave through like six departments.
Those repercussions seem kind of obvious to me...
The point is that you see all sorts of comments about "lazy devs" from people who have no clue about game development. Game forums are always full of people complaining about a lack of content, or wanting some new feature added, without realizing how much effort is required.
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Re: Articles about Gaming - Industry and Anecdotes

Post by thegrommit » Sun Aug 18, 2019 3:03 am

https://www.rockpapershotgun.com/2019/0 ... ux-client/
Multiplayer survival game Rust will soon stop shipping its Linux client and offer refunds to those who have played using it. They’ve penned a blog post explaining that it had become a “cheater’s sanctuary,” and that a September update addressing performance and security not being supported on the OS was the final straw, despite believing that supporting Linux is still “the right thing to do.”
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Re: Articles about Gaming - Industry and Anecdotes

Post by Tabajara » Sun Aug 18, 2019 9:08 pm

thegrommit wrote:
Fri Aug 16, 2019 1:20 pm
Tabajara wrote:
Fri Aug 16, 2019 12:52 pm
thegrommit wrote:
Fri Aug 16, 2019 12:30 pm
Anytime I see someone complain about AAA game budgets, I think they have no idea about how much work goes into them:

https://www.polygon.com/2019/8/15/20806 ... e-volition

Those repercussions seem kind of obvious to me...
The point is that you see all sorts of comments about "lazy devs" from people who have no clue about game development. Game forums are always full of people complaining about a lack of content, or wanting some new feature added, without realizing how much effort is required.
Yeah, people have no idea of the amount of work involved. I used to help a brother in law that works with animation and watched first hand the huge amount of work, which is even worse when you have to do lip sync by hand. I did speech maps by hand, one of the many steps of a demanding process...
Come put your overclock into good use at the nforcersHQ [email protected] team! :sweet:

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