Articles about Gaming - Industry and Anecdotes

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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Tue Jul 02, 2019 9:36 am

Greetings!
Paradox exec: Steam’s 30% fee is “outrageous”
Wester says modern game distribution "doesn't cost anything" compared to retail model.

https://arstechnica.com/gaming/2019/07/ ... utrageous/
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Re: Articles about Gaming - Industry and Anecdotes

Post by thegrommit » Fri Jul 05, 2019 11:45 pm

This is a great read on what is involved in localising games:

https://www.rockpapershotgun.com/2019/0 ... o-english/
“I do remember there being some pretty bad cat puns that we all wish we could unhear,” Marco Bombasi tells me. He’s the localisation director for Monster Hunter: World, the man in charge of translating the dinosaur-harvesting game from its original Japanese into other languages, including English.
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Re: Articles about Gaming - Industry and Anecdotes

Post by Tabajara » Sat Jul 06, 2019 10:25 am

thegrommit wrote:
Fri Jul 05, 2019 11:45 pm
This is a great read on what is involved in localising games:

https://www.rockpapershotgun.com/2019/0 ... o-english/
“I do remember there being some pretty bad cat puns that we all wish we could unhear,” Marco Bombasi tells me. He’s the localisation director for Monster Hunter: World, the man in charge of translating the dinosaur-harvesting game from its original Japanese into other languages, including English.
It is related to every good translation: it is a version with attention to original meaning, sound and poetry.
You can think of the Japanese language as a violin that can play music in a certain way,” says Alfonso, “but then you have English, which is like a piano that can play the same notes, but they sound different and can do things that the violin can’t, and vice versa. You need to take advantage of the strengths of each instrument to make people appreciate the music.”
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Mon Jul 08, 2019 9:19 am

Greetings!
Paradox Interactive Founder Talks Revenue Split, Epic Exclusives, DLC & More
...
I’ve covered the financial reports of Paradox Interactive quite a bit over the previous few years, particularly following what they themselves have called the “Long Tail” approach to their game releases. Simply put, they support a game considerably longer than other companies do, which includes the releasing of further DLC alongside expansions and free updates.

This DLC approach can be seen by some as bad because people don’t like nice things. Naturally, once the previous statements were made regarding revenue split, people wanted to take pot-shots at Fredrik and Paradox Interactive in any way they could.
...
https://wccftech.com/paradox-interactiv ... plit-more/
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Re: Articles about Gaming - Industry and Anecdotes

Post by thegrommit » Mon Jul 08, 2019 11:18 pm

https://www.polygon.com/2019/7/8/206864 ... icle-email
An employee of G2A, which runs the controversial G2A Marketplace that sells game key codes, attempted to secretly pay 10 different journalists for favorable coverage of their company, according to emails published on Monday.
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Thu Jul 11, 2019 11:32 am

Greetings!
StarCraft Remastered Cartooned Mod Released; Overhauls Units, Structures, Maps, Menu and Missions with Carbot Animations Art Style



https://wccftech.com/starcraft-remaster ... ooned-mod/
So cute... :)
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Wed Jul 17, 2019 8:59 am

Greetings!
Nintendo deletes popular Mario Maker 2 level for unexplained reasons
GrandPooBear says he'd "rather make a ROM hack" than go on under SMM2's unclear rules.

https://arstechnica.com/gaming/2019/07/ ... d-reasons/
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Re: Articles about Gaming - Industry and Anecdotes

Post by impar » Thu Jul 18, 2019 9:41 am

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Losing yourself in virtual worlds can have good as well as negative effects
Psychologist Pete Etchells chats with Ars about his first book, Lost in a Good Game.

https://arstechnica.com/gaming/2019/07/ ... epression/
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Re: Articles about Gaming - Industry and Anecdotes

Post by thegrommit » Sun Jul 21, 2019 11:41 pm

Not interested in getting one, but the videos of tobii eye tracking on this article are interesting:

https://www.rockpapershotgun.com/2019/0 ... ep-me-out/

From the comments:
We basically let a bunch of people play our game and record them, as well as their screens while they play. The videos are then made available to the team and the video showing the in game action also shows the area of the screen the player is focusing on at the moment. It’s super helpful for all kinds of information. Did the players notice that door or passage we present to him or her? Is there hud information that players never look at, even though we use it to convey critical information to them?
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