Virtual Reality - Worth it?

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impar
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Re: Virtual Reality - Worth it?

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Greetings!
Facebook halts Oculus Quest sales in Germany amid privacy concerns
Headset’s Facebook-login requirement may fall afoul of GDPR’s “coupling ban.”
...
The group goes on to cite the GDPR's so-called "coupling ban", which prohibits tying one side of a contract (say, the EULA needed to use an Oculus headset) to the sharing of specific personal data (say, the data included in a user's personal Facebook account).
...
https://arstechnica.com/gaming/2020/09/ ... -concerns/
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impar
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Re: Virtual Reality - Worth it?

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Greetings!
Augmented reality could be the geology classroom’s killer app
This project is bringing virtual geology to your phone.

One of the most important challenges in teaching geology is bringing the outside world into the classroom. During a pandemic, obviously, an inability to safely bring students into the classroom doesn’t make that any easier. Fortunately, digital tools can provide new ways to access the world beyond whichever room you find yourself in.

https://arstechnica.com/science/2020/09 ... iller-app/
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Re: Virtual Reality - Worth it?

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https://arstechnica.com/gaming/2020/09/ ... vr-system/
Last year, I was charmed enough by Quest 1's frictionless path to standalone 6DOF, and relieved enough by its distance from full Facebook integration, to easily recommend the system as a viable VR option. This year, I cannot say the same. The hardware ships with zero brand-new features, particularly built-in wireless VR support, and it scrapes away many of the prior model's gains in VR quality-of-life tweaks.
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