What's NVIDIA up to...? v2

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thegrommit
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Re: What's NVIDIA up to...? v2

Post by thegrommit » Mon Apr 15, 2019 3:51 am

https://www.eurogamer.net/articles/digi ... l-hardware
... while benchmarks in a vacuum may impress, once you actually start to play for any length of time, fluctuations in performance are just too impactful. Our Metro Exodus benchmark numbers suggested that the 1080 Ti wasn't that much slower than RTX 2060, but the bottom line is that we could run the game at 1080p60 with RT on the 2060, while the GTX 1080 Ti struggled to maintain 1080p30 across the run of play.
TL;DR - DXR performance on Pascal will vary far more drastically than on Turing depending on the features being utilized.
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Re: What's NVIDIA up to...? v2

Post by powerarmour » Mon Apr 15, 2019 11:50 am

I don't think DXR on GTX is anything more than a sales pitch to GTX owners to encourage them to buy an RTX card, which is fair enough really.

It's like 'Hey you can see what it looks like, but if you want to play an actual DXR enabled game you'll need RTX...', and that might be why AMD are hesitant to support it on Vega also.
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Re: What's NVIDIA up to...? v2

Post by thegrommit » Tue Apr 23, 2019 10:22 pm

New nvidia drivers today, hadn't noticed they dropped support for some older cards a year ago:

https://www.geforce.com/drivers/results/146343
Effective April 12, 2018, Game Ready Driver upgrades, including performance enhancements, new features, and bug fixes, will be available only for desktop Kepler, Maxwell, Pascal, Volta, and Turing-series GPUs, as well as for systems utilizing mobile Maxwell, Pascal, and Turing-series GPUs for notebooks.
They also dropped 3D Vision support, and added support for variable rate shading in the upcoming May 2019 Windows update.
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